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Sonic r pc 2004
Sonic r pc 2004













sonic r pc 2004 sonic r pc 2004

(even turning of the vocals, it isn't hard edged enough). In hindsight, the game would've been more awesome if they'd have done a few fixes. After playing that, Sonic R's controls and animation seemed even clunkier. Sonic 3D blast's half-pipe REALLY nailed the essence of how a polygonal Sonic should run and act. Compare the Saturn rendition of Sonic 3D Blast, the 3D bonus half-pipe stages which were coded by SOJ (not TT as Sonic R was). The characters were surprisingly void of animations, which was the thing that bothered me the most. Sonic R turned out to be more disappointing than fun for me back then and today, I won't even play it other than for a quick 20 minutes of nostalgia every year or two. Level design was pretty good, lot's of hidden nooks and even elevation and water which affected the race. After I found all the coins and emeralds and beat the 5 tracks, and popped the hidden balloons (which weren't randomized! boo!), I was done. Unfortunately, the game wasn't very fun to play and I beat it within a few days. It ate away your collected rings (pretty good game play mechanism IMHO) and would catch you up with Uber-knuckles in a heartbeat. Awesome automatic-controlled Track Zippers. When you went around loops, the level would spin in 3D from your character's point of view. (too bad it couldn't have been set back a few more game 'yards'). Some of the technical, um, "prowess" that Traveller's Tales showed off on Saturn included: It was pretty neat for a few days, I thought back then.















Sonic r pc 2004